Cryptic aren't a great developer, I really truly believe this. Champions Online was mediocre, especially after the starting zone and Star Trek Online is so unappealing that I never even bothered. They are trite and unoriginal, and I have no enthusiasm for their games. So I am now really confused. Why do I like Neverwinter, the new mmo based on the D&D system, and to a lesser extent the pc games Neverwinter nights. It makes no sense, they are journeyman developers at best, but they have crafted such an amazing world (and tools, more on that later), that I really don't understand.
Neverwinter is currently in open beta, so everyone can try it, and there is a free to play store that you can buy the usual xp potions and such from. At the moment at least it has not been very money grabbing, though this may change as I get further into it. In many respects it is very similar to a lot of mmo's there are traditional roles like clerics, mages and rogues, who level up gaining skills. This is unsurprising given the fact that all mmo's and rpg's generally owe a debt to D&D. However the combat is a little different. Rather than tab targeting, you hit what you are pointed at, with a third person shooter style reticle, with no power bars aside from cooldowns and a dodge power bar similar to GW2's. As you level you get points to unlock new skills or improve existing ones. Interestingly to give the game a more action feel, attacks are keyed to mouse buttons and the Q, E, and R buttons, to make using them and moving easier. It is such a simple idea it is amazing more games don't do it. The number keys are for potions and daily abilities (which confusingly can be used more than once a day). These are super attacks that you build up resources to us.