So I may have been know to have a moan about the lack of creativity in gaming, in particular the vast number of sequels that have been released in the last couple of years. However not wishing to be a hypocrite (you can call me one if you want), I recently got to thinking that most of my favourite games of the last couple of years have been sequels.
When I thought about the list of excellent games I have played and loved in the last
couple of years, two thirds of them were a sequel of some sort. Bioshock 2, Dawn of War 2, Uncharted 2, God of War 3, Mass Effect 2, even Red Dead Redemption was a sequel (kind of). Hell I even loved Assassin's Creed 2, which was a sequel to a game that wasn’t actually very good.
This is wh
ere I get to my point. Sequels to games seem to be getting as good as the original, and quite often better (always exceptions, Call of Duty seems to be getting worse not better). Now in movies this is often the opposite way round, and you usually get diminishing returns. I think the reason for this is that with games it is a lot easier for developers and publishers to get feedback on what went wrong and right with their games.
There are forums, and review sites, and blogs, and communities, and people playing there game day and night, constantly telling them what is good and bad. So we end up with essentially perfected (or nearly) versions of the earlier games. So I end up buying and playing loads of sequels because they are really great games, despite me moaning that I want more originality. Heh, I think this in part is why I brought both Enslaved and Vanquish, because they are great titles without a number after them.
So should I shut up about creativity and enjoy the great games, that seems unlikely. I will say this though, i am looking forward to Killzone 3.


Champions online is a game that i have mixed feeling about. On one hand its a really well designed comic book adventure and on the other hand its an overly arcade driven MMO. When i first played it i said that it would have been better as a free to play game.






The plot was strong though thin and with the help of a giant shark and some skull faced divers it had the sense of urgency that the previous episode was drastically missing. there was very little repetition of mechanics and the game was consistently interesting.
strangely the game is set around Christmas, an obsession the BBC have developed with this franchise that i will be glad to see the back of. the fact that this was set at the most festive of times bore absolutely no relevance to the plot at all, it was just a pointless addition to the game.
The other gameplay element that is reused it the ‘escape the baddie’ mechanic where you are expected to avoid detection by your enemy, its been something of an irritation in pervious episodes but this time you have to use the enemy by luring it into a specific place, making the mechanic work in a new way that we have not seen before. 
It has been said may times through the ages that true genius can be measured by a fish in a light bulb. No, that’s not true. Creative urges are something i have had throughout my life and even though i am not an artist or performer these creative urges have manifested in the form of maybe decorating a room or (like now) writing a blog.
Imagine if Einstein had not had that free time to think up the
I Wonder how many things would have been accomplished if people where simply bored more and had more time to think. All this said there is the idea behind the 


One of the games i have cone back to over the years time and time again is Shining force. I know, i am always banging on about this game but its one of those that i truly think is a master work of imagination and creativity. Shining Force is a massive role-play game with a sweeping plot as good as any novel and there is a real time strategy element to battle. its in many ways one of the best games i have ever played however, and here is the strange thing, its a game that i first played on the Sega megadrive (Genesis).
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