I recently got to play Tera on there sneak peak weekend, so having played it for a couple of hours I thought I would share my impressions. I suppose that I should put in a disclaimer that the game is not finished and is subject to change.
Right first to things first, bloody hell is it bloody gorgeous. It really is a beautifully stunning game, that uses the unreal engine at its best, hell it is not even that obvious it is the unreal engine. The environments seem to be varied and enough to prompt a gasp at some of the vistas. Special mention must go to the enemies, it seems to have some the most creative and unsual monstrosities I have ever seen. There seems to be a good choice of character and races to pick from, and if you have a fondness of exposed character flesh you are well catered for. Personally I made a little pipe smoking dog man thing, because it made me smile.
The combat was pretty good, you have the traditional skill bar, however you predominantly attack with right and left mouse clicks, in my characters cases left for Lance attack and right for shield block. and you hit what you are facing, to the point that if you are ranged you have to shoot at where the target will be.
That's a good chunk of praise isn't is, oh well. There is a reason that I only played for a couple of hours, I got bored. The games quests are dull unmotivating kill/collect quests and the interesting combat could only hold me for a little bit. If it had a strong narrative then this could have been the game for me, and there is still time I guess. However i think this game could fall by the wayside. It reminded me of a prettier Aion, with better combat game-play, if that sounds like a compliment to you then Tera could be the game for you.
I find it interesting that Tera decided to fix mmo game-play but keep the dull questing, and The Old Republic decided to fix the questing and keep the dull combat. Is it too much that we can have both in the same game (keeping my fingers crossed for Guild Wars 2).