I have come to realise that as I have tried various mmo's over the years that there is one constant that I can guarantee. Unfortunately that constant is my disappointment. I was disappointed with LOTRO's wholesale animal slaughter quests, disappointed by Rift's deeply dull story, disappointed by TOR's generic combat and quiet worlds, disappointed by Tera's pure grind and disappointed by the Secret World's combat heavy world. So despite many, if not all of these games, prompting themselves as doing new and interesting things, I found them all to have a bitter aftertaste to say the least.
So while I am looking forward to Guild Wars 2 with much enthusiasm, the beast in the back of my head keeps growling “It won’t be good enough”. What I really hate is that it is probably right. Chances are that the combat won’t be as option filled as I want, the world won’t be as open as I hoped and the story won’t enthrall me forever. I think I bounce from one mmo to the next, daring the game to make me love it. When I don’t love it, then that to me is clearly a sign that the game has failed me (yeah I know that is a slightly messed up point of view). This goes double for games that I have to pay a subscription for, and triple for free to play games.
Still when I get Guild Wars 2 I am going to bloody well enjoy it, despite my brain trying to ruin it for me.