I have recently been reminded of how annoyed I get at being rated. I have just played through Gears of War Judgement, which is a decent sequel, of the not really as good as previous games type. They haven't made many changes to the gears formula, but one of the few they made annoyed me a great deal. Instead of having a grand sweeping narrative they broke the game into 15-20 minute sections, and then they assigned a score to each section, with the aim to get up to 3 stars per section, yes, like Angry Birds. So they manage to take a grand sweeping (if massively violent) narrative and turn it into a score attack game.
I as a gamer I don't respond well to being told that I am playing a game wrong, and that is exactly what this was. You may well be having fun and then the game happily points out that you really should have gotten a couple more headshots and you were knocked down one too many times to get the 3 stars. Well screw you game, it is my choice I will play the way I want and not let you put me off having fun. I had a very similar feeling when they introduced mission completion percentages into the Assassin's Creed games with Brotherhood. The whole idea essentially saying that, well yes you haven't failed, but you haven't done it properly, have you.